Founder & Operations
EthanMonke is the creator and leader of the team. He started the project and helps make sure everything runs smoothly, from planning new updates to organizing how the team works together. As the founder, Ethan has a big role in thinking of fun ideas and helping turn those ideas into reality. He also takes care of important behind-the-scenes tasks like managing the team and making sure the community is happy. His energy, creativity, and leadership help the team stay focused and keep moving forward. Ethan always looks for ways to make the game better and more fun for players around the world.
Head of Design
LavaBoiledMuffins is in charge of how everything looks in the game. As the Head of Design, he works on the artwork, characters, environments, and anything else that players see when they play. His job is to make sure the game looks cool, fun, and exciting. He uses his imagination and development skills to give the game its own unique style that stands out from other games. LavaBoiledMuffins helps make sure that every part of the game looks great and matches the team's vision. Thanks to his creative designs, the game feels colorful, alive, and full of personality.
Lead Programmer
Lars is the person who writes the code that makes the game work. As the Lead Programmer, he builds the systems that control how the game runs, including the movement, game modes (such as MR Roulette), multiplayer features, and more. He takes the team’s ideas and turns them into real, working features that players can enjoy. Lars is also great at fixing bugs and making sure everything runs smoothly so that players have the best experience possible. His skills help the game stay fast, fun, and fair.
MR Roulette (known as Russian Roulette) was the first game mode that was collaborated between all 3 developers to make possible. Any other game mode before this were made by either EthanMonke or LavaBoiledMuffins, either together or individually.
Lars worked on all the programming to make Roulette functional, LavaBoiledMuffins designed the map and EthanMonke patched any issues, tested and did the operations side of the Meta Page to promote the game mode.
EthanMonke and Lars had to test almost 15 versions to fully make sure the game was ready for launch. During the process, we encountered interesting bugs, as shown on the video. One day, we hopped on call and spent 12 hours straight working to get this update done. People may think game development is easy, but the process behind it takes significant time and effort.
Even after hours of preparing the game mode for release, we still managed to spend our own time to hang out in-game and have some fun. Our first piece of work all 3 of us worked on and it was complete. You can see Lars, Ethan, and Trav testing/playing the gamemode in the video.